A downloadable plugin

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Have you ever wanted to create your own toolbar widgets but didn't know how? Slate was too intimidating? The example only showed how to make a button? Look no further!

This plugin will let you add custom UMG widgets to the editor toolbar!

Compatibility

This plugin was tested with Unreal Engine 5.2, but you can try running it in other versions.

FAQ

But what can I do with this?

Anything you can do with Editor Utility Widgets, you can do in your toolbars! Like a Time of Day slider/picker, or any other custom tools that you don't want to bury in Properties!

If you need inspiration, I've created a Time of Day picker for my project with 2 buttons allowing me to quickly switch between the current lighting scenario sublevel and the persistent level for editing. Saves a bunch of clicks I would have done if not for this!


How do I use this?

You will need to create a standard Editor Utility Widget (and all your sub-widgets you're going to create should also use those) and add a "Toolbar Interface" for it to show up in the Project Settings. You can add your newly created toolbar widget to the UMGToolbar Settings section in Game settings.

When I drag a slider/interact with a menu/etc, the editor doesn't update unless I let go of it!

This is not a problem with the plugin, but I do include a node called "Redraw Level Editing Viewports" available through the UMG Toolbar Editor Subsystem that you can call to update the level viewports on Tick for example while dragging a slider or interacting with a menu, etc.

Bear in mind, this will re-render the viewports with every call, so use this sparingly!

StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorVivian, The Enby Witch
Made withUnreal Engine
Tagsplugin, umg, Unreal Engine

Purchase

Buy Now$25.00 USD or more

In order to download this plugin you must purchase it at or above the minimum price of $25 USD. You will get access to the following files:

UMG Editor Toolbars 1.0 Hotfix 1 21 kB
UMG Editor Toolbars 1.0 27 kB

Development log